![]() ![]() ![]() When you assign functions to the diverse buttons on the controller in conjunction with your new softSHIFTs remember to map them to the UNSHIFTED key. So now you'll have 3 SHIFT modifiers, hardSHIFT, softSHIFT1 and softSHIFT2. Here is what I have in the context of HOTCUE1: <- This is the hardSHIFT, in order to keep the mapping simple, leave as is. At least at the beginning, once you have it all working, you can start adding a second layer of complexity and see if the controller works as planned. Do you best to keep your mapper simple, avoid mapping techniques that would require you to use more than 1 shift combination at a time. SoftShift which is the one you program in the software as explained above. by HardShift I mean the controller controlled SHIFT button vs. The one issue you will have is the hard shift built into the controller which always get's in the way when you do advanced mapping stuff especially if you use 'repeat' normal button 1 var 'softShift' ? effect 'rollit' slider 1 100% & effect 'rollit' slider 3 25% & effect 'rollit' active while_pressed : hot_cue 1 hard shifted button 1 var 'softShift' ? effect 1 active while_pressed : delete_cue 1 normal button 2 var 'softShift' ? effect 'rollit' slider 1 100% & effect 'rollit' slider 3 50% & effect 'rollit' active while_pressed : hot_cue 2 hard shifted button 2 var 'softShift' ? effect 2 active while_pressed : delete_cue 2 normal button 3 var 'softShift' ? effect 'rollit' slider 1 100% & effect 'rollit' slider 3 75% & effect 'rollit' active while_pressed : hot_cue 3 hard shifted button 3 var 'softShift' ? effect 3 active while_pressed : delete_cue 3 normal button 4 var 'softShift' ? effect 'rollit' slider 1 100% & effect 'rollit' slider 3 100% & effect 'rollit' active while_pressed : hot_cue 4 hard shifted button 4 var 'softShift' ? effect 4 active while_pressed : delete_cue 4 Something like this should get you started, just download chackl's amazing rollit plugin. And seriously thank you all for your help and info Best Regards ![]() 4 or just put the command the upper DECK buttons acts as internal Shifts ? because, (correct me if im wrong) the buttons in the mapper will only Show 1 button with one command (( let say PLAY it only has the command PLAY with out specifying a deck number for it ) hope that what im asking is clear my friend. and for mapping the buttons or knobs have you had to specify the Deck 1 or 2 or 3. in the buttons that hold a command let say the HOT CUE 1,2,3,4 it has by default 2 Actions : 1-Set Hot Cue 2-Del Cue (While pressing the Device Shift) i want to add like 2 more commands (actions) let say : 3-loop Roll (While pressing "Soft SHIFT 1") 4-Active specific Efx "By the Name like CUT" (While pressing "Soft SHIFT 2") have you did something similar to that my friend ? if so, Can you Share that command for making the button do 4 actions it will help me to use it as a base that i can build on. kindly Zacek100 Since you have the controller and used the same buttons as SOFT SHIFTs (U mean soft as in light use) this what i understood. ![]() to speed up the process when i receive it. till then i want to ask some questions that i need you guys to help me with. Hi All first of all, Many thanks to you all for posting here and for your help I read what you posted to be honest, little lost ^_^ and i cant comment and understand more without trying to work on the actual controller the good thing is that i ordered one and waiting till it arrive. ![]()
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